"How to play" page (rules & scoring)

2 players: sit in opposite quadrants; each player gets 12 discs of their colour.

4 players: split into two teams, sitting opposite each other; each player starts with 6 discs.

The starting player is chosen by draw, and turns follow clockwise.

You flick the disc with one finger only, aiming at the centre hole and/or your rival's discs, trying to make valid shoots (see below)

Only your shooting hand and arm may touch the board or table while you shoot.
Once your hand is in shooting position and the disc leaves your finger, the shot counts and can't be redone.

You can't place your shooting disc on the board until it's your turn — so be patient! Discs not in play must stay off the board.

Before shooting, you must wait until all discs from the previous turn have come to a stop.

Neither the board, the table nor the chair may be moved once the game has started.This includes not tilting the chair.

Discs that land in the centre (20 points) are taken off the board and placed where everyone can see them until the end of the round.

When every player has thrown all their discs, the round ends, and all discs left on the board — including the 20s — are counted before anything is moved.

The first player/team to reach 100 points usually after several rounds, wins (see Scoring). .

Tiro correcto
Tiro incorrecto
Si NO hay fichas rivales
Si sí hay fichas rivales

Carom rule (indirect hits): you can hit an opponent's discs without hitting them directly, by hitting one of your own discs so that it hits a rival one. The order of the hits doesn't matter.

Damage rule:a disc that at any point leaves the playing line is officially out and stays in the ditch until the end of the round, even if it bounces back onto the board.
But any disc on the board that the rebounding disc moved stays in its new position — and if it lands a 20, that 20 counts.

Spinning-disc rule:if a disc touches or crosses the outer line after being hit by a rival's disc, but doesn't leave the raised playing surface and comes back under its own momentum to end up inside the line, it's still considered in play and stays on the board to score.

A disc resting on the edge of the centre hole, or half-tipped into it, is not worth 20 points o medio volcada no vale 20 puntosIf it stays there until the end of the round, it's only worth 15. During the round, you can shoot at that disc to try to knock it in. Only discs completely inside the hole go into the 20-point tray and count as 20

20 points for the opponent:An unlucky shot can knock a rival disc into the centre hole. In that case, the shot is valid and the 20 points go to the opponent.

Does it touch the line or not? If it's hard to tell whether a disc touches a line, look underneath it. If you can see clean board between the edge of the disc and the line, the disc isn't touching it.

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